Graphic organizers used to explore future jobs with 200 students

As part of Careers Week, Ashdale Secondary College held a series of interactive activities and workshops focussed on careers – highlighting the skills and attributes students needed in the workplace. Using interactive technology to improve student engagement, students creatively imagined future jobs then voted for the “coolest”. Based on the top job, they then had to brainstorm online the skills, knowledge, and personal attributes necessary for that job. With such a neat idea, we had to share some of the graphic organizers they used. student engagement preparing for graphic organizers Lynne Makin from Ashdale Secondary College reiterated the great need for career guidance to be promoted and celebrated in local schools. “It’s important that we invest the time to support young people with advice and guidance which puts them on the right track to careers success at the earliest opportunity,” She said the initiative was about inspiring students to achieve their dreams and encouraging them to ask the right questions. The session kicked off with Co-Founder Jeremy Lu sharing his personal career journey, then asking students to imagine what jobs would exist in 2050.  Here’s the graphic organizer they used – a simple list used to capture the different kinds of jobs. From DNA based credit cards to Exo soldier to nuclear engineers, there certainly wasn’t a shortage of unique professions.

What jobs do you think will exist in 2050?

graphic organizer Students were then asked to consider and discuss the different ideas and to dot vote on the one that they thought was the job that would be the most creative and worth exploring further. As you can see, Food Printer topped the list. Seem off the radar? Perhaps not. In fact, talented Dutch industrial Chloe Rutzerveld is already exploring this space creating artistic portions of healthy based finger foods. edibel-growth-3d-printed-food-2 With the job of food printer in mind, a graphic organizer was created with the following 4 headings:

1. Skills – What they can do
2. Knowledge – Knowing why they do what they do
3. Experience – Time spent doing what they do
4. Attributes – Personal traits that decide how they do what they do

This was a great way to gather ideas from students about what was needed to secure those future jobs. As students completed their brainstorm online, these were shared in real time with everyone, including the teacher so that it could be used as a tool for facilitating discussions. It was really interesting to see where students struggled and where they were on the right track.

What skills, knowledge, experience and attribute do you need to be a Food Printer?

skills knowledge and experience graphic organizer for student brainstorming This information and discussion became the basis of the ensuing workshops aimed to hone those skills and knowledge. Industry mentors and representatives were invited to speak to share their experience, as well as some goal setting challenges for each student to consider what they could do to plan for their future career. This was a great scene setter and helped teach students the importance of building and creating your own future.

So what did the students think about this approach?

(Our thanks to the teachers who helped collect and send us this feedback)

“It was cool to see the ideas on the screen and amazing how the technology brought everyone together.”

“Very creative session and fun to work with others.”

“This session showed us how easy it was to use GroupMap to help us learn new things in a fun way.”

“It helped me relate to the task as technology is a big part of our lives.”

Untitled2

If you are keen to create your own graphic organizers to improve student engagement in the classroom, you can try the above to run your own career exploration activities or check out more lesson plans. About the Author Vicki Hodgson is a business management Lecturer who previously worked within Education in the UK.  She has developed and delivered leadership and management programs at one of the UK’s foremost Further Education colleges. Vicki was nominated for two national enterprise awards in 2014 and won the academic staff member of the year in 2012.  She has continued her work with Curtin University and Edith Cowan University in Australia.

Graphic Organizers at the TeachMeet SciTech Event

GroupMap classroom teachers
Thanks to all science teachers who joined us at the GroupMap session

It was a fantastic turnout as teachers gathered for a lightning 6-minute GroupMap session. This activity involved a frenzy of phalanges as we explored the use of the KWHLAQ model for improving scientific inquiry.  Think of it like the traditional KWL (know-What- Learn) template but with a few additional steps to extend student learning. Graphic organizers like KWHLAQ provide a simple and effective way to complement your lesson plan through a process of reflection, collective sharing, questioning and applying.

We asked a few volunteers on the day to help us out with the activity here using a BuzzFeed video with a few snippets about the human brain. You can see some of the things they added from their iPhone, iPad or table on the day.  It’s a quick snap shot of how an edutech-enabled KWHLAQ runs.  Of course, this was a quick 5-minute exercise – it’s up to you how deep you want to take each activity.

In practice, this is an activity that you run across the length of your lesson plan, whether or not you have a flipped classroom. Here’s an example of a lesson plan.
[mk_padding_divider size=”40″]

visual organizer, KWHLAQ, GroupMap,
Example 1 – from the teacher participants at SciTech

How does the KWHLAQ impact student learning?

It may just seem like a series of questions, but each one leads them through Blooms taxonomy from recall through to synthesis and application.  The starting point is to pick your topic.  This tool is subject agnostic so it can be as simple as “What is the Sun?” through to “What are the key elements of forensic chemistry investigations.”
Here is the run down on each stage so you can decide how it might apply to what you teach:[mk_padding_divider size=”40″]

K – Let’s start with what you know.

This gets students to recall what they already know about the subject and activates conversations – who knows.. you may learn something new yourself! This is a good way for you to offer feedback or to challenge some of their initial assumptions, encouraging them to back it up with facts.
By quickly capturing the wisdom of the group, you get a sense of the starting point for the group.  I recommend doing this as an individual exercise to begin with. Individual silent brainstorming at this stage gives each person the opportunity to draw our more specific information and a way for each student to start thinking about the topic. It gets them all involved straight away and is often a way to see who has “contributed” the most in the first stage.
Once you think there is enough input, open it up to class discussion and feedback.  At this point, I like to provide a bit of content, a video or a few slides on the topic to add to or validate what the students have put forward.
[mk_padding_divider size=”40″]

W  – What would you like to find out?

This steps promotes inquisitive thinking, giving students the opportunity to design and create their own learning experience. Encourage them to question what might not be known and to consider why they are asking the question. Creativity is key here. You might add a few key things that you have to cover from the curriculum but then provide a little space for new discoveries. Sharing what people have put forward is a good way to inspire new perspectives.
If you are really short on time, you can ask students to vote on the things they want to find out about the most.  This will help focus the class on the key questions.
This list can help you design your next class or act as a blue print for the next step.
[mk_padding_divider size=”40″]

H – How would you find out?

This step encourages students to take charge of their learning. They have to think of the sources of information to answer those questions. Not everything should just be Googled. They may have to talk to others, design their own experiments, look at referenced articles or interview an expert.  If they are heading towards a design of an experiment, you may wish to separate this out to a separate activity around experimental design. I tend to give the most feedback here because I find that this is where they need the most guidance or lack specificity. Throwing in a few examples you expect from them doesn’t hurt.
Once this is done, they can start their research or activities. This is usually where there majority of time is spent.
[mk_padding_divider size=”40″]

L – What did you learn?

Once the class or activity is over, this reflective exercise asks students to summarise key learning from their work to be shared with the class. This is key to see if there have been any new facts gathered in the process. I love being able to give a thumbs up for new information that I find remarkable or worth recognising the effort put in.  This can sometimes be a step done after student presentations so that it can brings in learning from the whole class.
[mk_padding_divider size=”40″]

A – What actions can you take?

Great job so far. Now it’s time to make it real by asking students to think of a few ways the new found knowledge can be applied on a day to day perspective or to solve a different problem. By translating knowledge into action, this helps them consolidate information into a real application. It’s up to you how much emphasis you want to put to this.  Sometimes the thinking is enough, and other times, you actually want to go further to make it real, adding in comments and pictures.
[mk_padding_divider size=”40″]

Q – What new questions do you have?

Often the more we find out, the more questions we have, so this last step captures any new questions that may have come from the first round of activities. It teaches the importance of continued questioning and how our questions advance as we discover more.  It might even be the catalyst for the start of a new topic.[mk_padding_divider size=”40″]

visual organizer, KWHLAQ, GroupMap
Example 2 – Directed brainstorm with a single facilitator

Whilst you can do the activity above on paper, you can also use digital visual organizers to reduce manual collation and to give better real-time feedback. GroupMap, for example, let’s you switch between brainstorming styles, provide comments to students, vote in real-time and see what individual students as well as the whole class did.

The KWHLAQ template reminds us that we need to build on our existing pool of knowledge, be curious, scientific and deliberate, to share our findings with others in order to build on the knowledge pool and to apply it to solving real world problems. Aren’t these the basic principles of being a good science citizen after all?
Thanks again to the wonderful folks at TeachMeet and SciTech for inviting us along and to @EmCummuskey for this shout out. I hope the above is helpful in helping you deliver your next lesson.
twitter Teachmeet GroupMap
Have you applied the KWHLAQ activity in your classroom? What other tips can you give?
[mk_padding_divider size=”40″]

What is TeachMeet?

TeachMeet is a volunteer run organisation for Teachers by Teachers based on lightning quick presentations of teaching in practice. Our presentation was run at SciTech.
[mk_padding_divider size=”40″]

About the author

 Jeremy Lu has been a lecturer and tutor at Curtin University for the last 8 years, recognised as Sessional Lecturer of the Year 2014 at Curtin Business School. He is currently the School Business Manager for Science and has also helped start up teams with commercialisation of ideas. He has facilitated strategy and planning workshops with previous business management and training in the Health, Education and hospitality industry. He co-founded GroupMap as an online brainstorming tool to help improve the way people share ideas and a tool to help facilitators and educators improve the learning and decision quality of a group.

 

Want to try this out free? GroupMap offers a 14-day free trial so you can see if this is right for your classroom or school.